using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class EventName
{
    /*************摄像机相关************/
    public const string EVENT_CAMERA_CAMERASHAKE = "CameraShake";
    
    /*************场景相关************/
    public const string EVENT_SCENE_SCENESWITE = "SceneSwitch";

    /*************游戏相关************/
    public const string EVENT_GAME_GAMEOVER = "GameOver";
    public const string EVENT_GAME_RESTART = "Revive";
    
    /*************存档相关************/
    public const string EVENT_SAVEDATA_NEXTLEVEL = "NextLevel";
    public const string EVENT_SAVEDATA_LOADNEWSCENE = "LoadNewScene";
}
